All work
Product research2026

Tundra Clans

A digital tile-placement strategy system built around difficult topology and emergent board states.

The research explored how a physical tile-placement grammar could become a digital strategy game with continuously changing adjacency, territory, and scoring relationships.

Status
Research archive · IP review
Engagement
Internal product R&D
Technical context
Swift · Game logic · Board topology · Product R&D

The brief

The hard part was not rendering a board. It was expressing topology rules that remain correct as tiles create new neighborhoods, close regions, and change the meaning of earlier moves.

Engineering work

  1. 01

    Model tile edges, rotations, adjacency, and region continuity.

  2. 02

    Keep scoring and legal moves deterministic across an expanding board.

  3. 03

    Separate the topology engine from presentation so the rule system can be tested independently.

Outcome

The prototype validated the topology engine. Development was paused before public release pending a review of the product’s intellectual-property boundaries.

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