Tundra Clans
A digital tile-placement strategy system built around difficult topology and emergent board states.
The research explored how a physical tile-placement grammar could become a digital strategy game with continuously changing adjacency, territory, and scoring relationships.
- Status
- Research archive · IP review
- Engagement
- Internal product R&D
- Technical context
- Swift · Game logic · Board topology · Product R&D
The brief
The hard part was not rendering a board. It was expressing topology rules that remain correct as tiles create new neighborhoods, close regions, and change the meaning of earlier moves.
Engineering work
- 01
Model tile edges, rotations, adjacency, and region continuity.
- 02
Keep scoring and legal moves deterministic across an expanding board.
- 03
Separate the topology engine from presentation so the rule system can be tested independently.
Outcome
The prototype validated the topology engine. Development was paused before public release pending a review of the product’s intellectual-property boundaries.